Second Life: Exploring Educational Spaces
One of the things that really hit me, I think for the first time, during this experience is that SecondLife (and virtual worlds in general) offer a level of flexibility for the learner that is often impractical or impossible in the real world. I had always understood that building in virtual space allowed for the creation of immersive experiences that allowed the learner to travel to places both real and fictional, through time, and to do things that can't be done in reality. However, as I moved through these spaces (in particular the Smithsonian, College North London, and Stanford regions) it stood out to me that the ability to teleport to different parts of the map, or even just different floors in a virtual building, allows for the learner to create their own experience in a way that doesn't often happen in a traditional setting. We can choose the order in which we take in content by teleporting to the areas that interest us the most right aw...